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OuiWork? The quick case for WeWork as an actually disruptive business

So. WeWork, in whose co-working locations I’m sure many of you have spent time, is going public. It’s going for it at a time where – if you believe the news – the world economy is threatening to take a substantial dive. The business is valued like a tech company (in that it is hemorrhaging Softbank money for now) and the IPO prospectus is magnificently bold and vague about tech, mission, aggregation, community, and all sorts of scalable-sounding things. But it’s quite unlike a tech company in that it’s selling… Read more OuiWork? The quick case for WeWork as an actually disruptive business

The players are the artists; the game is the venue

As a general rule, I try to read everything that Matthew Ball writes about media at REDEF. His work is high-quality, perceptive, and I always learn something. So I was surprised, but also intrigued, when I found myself objecting to his most recent post on gaming: The Mirage of Cloud Gaming: cloud gaming as the new “thing” in the media industry | Matthew Ball, REDEF The essence of the post is as follows: -The video game industry, which is big, profitable, and a perennial bellwether for what’s going on in… Read more The players are the artists; the game is the venue